CTPA Games

Types of Pickleball Games played at CTPA

Level Play Play is limited to those in the same skill level (2.5,3.0,3.5,4.0)

Multi-Level Play  Play combines two levels (2.5/3.0, 3.0/3.5, 3.5/4.0, 4.0/4.5), in the same session, thus providing opportunities to players of lower level to complete with players of a higher level. This type of play supports development and growth.

Public Play Play is open to all skill levels as well as the public. Players choose if they want to play round robin, Winner stay and split, etc.  Public Play is usually between the hours of 1 PM to 5 PM. 

Up/Down Split

  • This is a fun yet challenging format ideal for  multi-level play.    Play is a timed game (typically 12 minutes). This style is played on a minimum of three courts with a maximum of eight courts. 
  • Each court has 4 players. At the conclusion of the time (12 minutes), the team with the lead is declared the “winner”. If the score is a tie, the team with the serve is deemed the “winner”.  Wining team goes up and splits their team, the losing team goes down and splits.  They will each have new partners determine randomly. 
  • Players on each side declare if they are on the “even" right side of the court” or the “odd" left side of the court” when the games end. This is based on when the game is announced over and the point ended . This will determine where you will start in the next game.  The "even" right team will serve first and be on the gate side, the left side is on the opposite side,  
  • The winning team goes up to the next court & split , The losing team goes down and split. If you ended the game on the right side, then you are looking for the person who also ended on the right side to form the new team.   Same for the people who ended on the left.
  • Depending on how many players, some may have to sit out for a game and will act as the time keeper.   When the game ends they will replace the losing team from the lowest court.
  • You do not need to change sides during the game, but if all four want to change sides at some point, they are allowed to do so, but again all four have to agree to this.

Round Robin Play

  • Play a timed game (typically 12 minutes) playing with a minimum of 5 players 
  • Players are assigned a number (starting with 1 and finishing with the number of players)
  • The “coordinator” assigns courts and teams based on the ‘round robin rotation sheet’ (provided) beginning with round 1. When the round (game) is completed the “coordinator” will refer to the Round robin rotation sheet for the round 2 team assignments/courts. This continues until the allocated court time for the Round robin play is completed.  It is important that if you sign up for a RR session that you are there for the entire duration.
  • At the end of the timed play the team with the lead is declared the “winner”; if the score is tied, the team with the ball is deemed the winner.
  • Round robin play can be mixed, men only or women only.  It can also be played across levels or within levels.

Challenge Courts

  • Games to 11, win by 2
  • Play can be across levels or within levels.  It can also be restricted to mixed, women only or men only.
  • You and your partner can challenge the team playing by inserting BOTH of your paddle handles high up, and inside the fence chain link near the court sign.
  • Typically, the lower court numbers will have the weaker level teams and the higher court numbers will have the stronger teams   
  • Minimum of 4 players per court with a maximum of six players
  • One team (two woman, two men, or a mixed team) is on the court.  They can be challenged to a game by another team.
  • The team that wins the challenge remains together, stay on the court and play the next team.  
  • If a team wins three consecutive games, they sit out a game allowing other teams to play.   A team who wins and refuses to play the next team must forfeit the match and leave the court.
  • This is an opportunity to practice with your partner for upcoming tournaments.
  • Winner Stay and Split (similar to Challenge court except that you will have different partners during play)   
  • Games to 11, win by 2
  • Four players randomly populate the court.
  • Minimum of 4 players per court with a maximum of 6 players
  • Once game is completed the winning team remains on the court splitting sides. (The person on the odd side will move to the opposite side of the court.)  Two additional players pair with one of the winning team members.  The first player on the court will occupy the side closest to the gates.  The second player will play on the opposite side.  This assures all teams are randomly paired.

Ladders   There is typically a small fee associated this event

  • Ladder is generally a 6-week session. The league has many players.
  • Groupings of 4 or 5 players will be assigned. You will pair with all players in your group for a game. If there are 4 people in your group you will play 3 games to 15, if you have 5 people you will play 4 games to 11.
  • Based on the total points you accumulate will determine if you finished, 1st, 2nd, 3rd, etc.
  • The next week you will be assigned to a higher or lower ranking based on your game scores the previous week.  Therefore, you as a person will go up or down the ladder based on your success.
  • Ladders can be played as individuals, mixed doubles, doubles, women or men only. It can be also played as singles.
  • More information on the web site under Member Section

Your Four Pickleball (YFP)

YFP allows you to play as a group consisting of 4 CTPA members, without rotating other CTPA members into play. Choose your group: play with friends of same or different ratings, competitively with players of the same rating, family etc. Guests will not be permitted to play Saturday or Sunday during CTPA hours in this event, allowing more opportunities for members to play.

Continue play on your court until all courts reserved for YFP are filled. If there are other foursomes in the queue, you must leave your court when your game is completed allowing the next foursome in the queue on the court. Queue with only ONE paddle from each group. Utilize the queuing board on the fence by court 6.

One person (team captain) needs to register their YFP team on court Reserve. If all 8 courts are scheduled for YFP we will allow 12 teams to participate.

  • Games to 11, win by two. When teams are in the queue, the court is used for play only with the exception of a brief warm-up.
  • All FOUR membership cards (photo facing out) must be displayed on bags. Hang or lean bags on the fence by the court you started play.
  • Court times, where there is no event scheduled, will be YFP!!!!!
  • If you choose to play with another YFP group, you can mix players among groups; however you will need to follow the queuing system in place. If 4 are on the court and the group (of 4) you are mixing with are next in the queue, you can mix accordingly.
  • If you have more than 4 players in your group you must get in line to queue. Mix your players in your group as you see fit. Regardless of the number of players in your group it will follow the rules for one group-no jumping ahead in the queue.
  • You may extend you play into public hours unless another event is scheduled. If another event is schedule on your court, you will need to leave immediately.


  • Singles are played with one person on each side of the court.   The rules of pickleball are the same, however the tactics of the game are different from doubles games.   There are limited sessions available for singles.
  • Shootouts Small fee associated with this event
  • Allow you and a fixed partner to sign up together for a competitive match against others of the same level.  Shootouts are typically round robin format where your team will play once against all other teams. There may or may not be a final round, based on the structure.

Tournaments Fee associated with this event

  • Same as a shootout above but may be played as a double elimination with pairings assigned randomly.

How are ‘types of play’ determined in the Court Reserve schedule?  

The type of play is determined by a volunteer coordinator. It is recommended to have a coordinator at session for each type of play. The coordinator will facilitate the play and provide feedback with court utilization participation. The feedback is not about play; it is means of determining the best types of play and levels to utilize the courts. We want them all to be full! When the courts become too crowded, the township will consider building additional courts! We would like this to happen as soon as possible! 

Having a session coordinator will advocate for the popular types of play, providing feedback to our Court Utilization or Schedule Managers, who are open for additional support in scheduling future play and events.

Court Utilization Manager, Maria Siggia Schwab, msschwab@zoominternet.net  

Schedule Manager, Paula Vigrass, pjvigrass@zoominternet.net 

Session Coordinator

Keep in mind we are an ‘all-volunteer’ organization so we ask all members to do their part in helping to make our association the best it can be.   If you are attending one or two sessions on a regular basis, please consider adopting that session as the coordinator.  It is in your best interest to ensure that type of play remains on future schedules. Being a coordinator does not require that you are at every session, but simply to make certain the session is running smoothly.

If you have any questions email a Court Utilization Coordinator:

Maria Siggia Schwab  msschwab@zoominternet.net

Rose Ayres  roseayres12@gmail.com

Amy Lally  amylally@zoominternet.net